Lumora Gamely
Write questions once, play them twenty ways.
Gamely turns one set of questions, or a lesson file, into any of 20 games: live in class, as homework, or in a study hub, with XP, badges, quests and class boss battles that keep people coming back. It installs on your own server, connects to your LMS and sign-in system, and uses the AI provider you choose.
Why teams choose it
- More variety for learners with no extra preparation time.
- Predictable cost and full control over where student or staff data lives.
- No surprise upgrade when IT asks for single sign-on or grades in the LMS.
- Learners keep practising between lessons; teachers are recognised for engagement.
- You decide what AI sees your content and what it costs.
Capabilities
What Lumora Gamely can do
Home dashboards
Each person lands on a home page made for their role: teachers see classes, bosses and results; students see level, coins, streak, quests and assignments. Includes: Role-aware home page, Student home.
My children (parents)
Parents create their own account, link each child with a Student ID and private family code, and follow results and skills. Includes: Link a child with a family code.
Classes and assignments
Teachers build classes, set games as assignments with dates and attempt rules, run class boss battles and see which questions need reteaching.
Play and rewards (students)
The motivation layer: XP and coins, levels, streaks, badges, daily quests, teacher challenges, an avatar shop and quiz duels.
Games
Turn any question set into one of 20 game types, set the rules, look and sound, then share it, embed it or assign it. Includes: 20 game templates, One question set, many games.
Question sets, curriculum and study
Write or generate questions once, turn the school's own lesson files into questions, and give students a study hub for review.
Live games
Host a live game show in class or a meeting: players join with a PIN or QR code and a nickname, no account needed, and results arrive instantly.
Results
Results by student, by skill and by game, the questions most students get wrong, and each student's speed and level reached.
People and setup
A five-minute setup wizard, then add or import staff, students and parents, print sign-in details and parent letters.
AI that drafts, people who decide
Optional helpers that draft, summarise and suggest inside Lumora Gamely. They run on your own Anthropic Claude or OpenAI API key, and a person reviews the result before anything changes.
AI question writer
Drafts questions with answers, explanations, a skill tag and a difficulty level, which the teacher reviews before saving.
What problems does Gamely solve?
- Teachers re-enter the same material for quizzes, flashcards, word games and worksheets. A question set is written once and plays in every game type that fits; the builder ranks the 20 templates by how many questions they can use.
- Interest fades after the first quiz. XP, levels, daily streaks, badges, daily quests, teacher challenges, an avatar shop and class boss battles reward coming back.
- Writing good questions takes hours. AI drafts up to 50 questions from a topic, pasted text or the school's own lesson files, including scans and recordings, for the teacher to check.
- Scores have to be retyped into the LMS. LTI 1.3 and direct gradebook sync send scores to Canvas, Google Classroom, Blackboard or Moodle automatically.
- Per-teacher subscriptions grow every year and keep data on the vendor's servers. Gamely is bought once and installed on the organization's own server, with no seat limits in the software.
Who uses Gamely, and for what?
- Weekly review across a school (K-12 education): Teachers turn each week's lesson files into games, assign them as homework, run a Friday live quiz and see who needs help by skill; parents follow progress from home.
Workflow: From a lesson file to graded homework
Role: Teacher
- Upload a chapter PDF or slide deck to the curriculum library.
- Press "Make questions", choose the type and count, and check the draft set in the editor.
What does Gamely connect to?
Built-in connections
- LTI 1.3 Advantage (Canvas, Moodle and other LTI platforms): Launch games from the LMS, choose them with deep linking, return grades and pull the course roster. Dynamic registration from a one-time link.
Security, deployment and languages
- Two-factor sign-in: Authenticator-app codes with single-use recovery codes; organizations can require it for teachers and admins.
Technology stack: Laravel 13 (PHP 8.4+), React 19 with Inertia 3 and TypeScript, Tailwind CSS 4, Laravel Reverb websockets, MySQL 8.
Deployment requirements:
- PHP 8.4 or newer with Composer
- Node.js 20 to build the front end
- MySQL 8 (the documented database)
- A queue worker for webhooks, LTI grade return and LMS grade sync
- Laravel Reverb websocket server for live games (pages fall back to polling)
- A cron entry running the scheduler every minute (ends live games at their end time)
- Optional: Redis, S3-compatible storage, SMTP/SES/Postmark/Resend email
- Optional: Tesseract and Poppler for OCR, espeak-ng or Piper for a server voice
- Higher PHP upload limits for video uploads
Languages: All the languages are supported (right-to-left layouts supported)
Pricing and licensing
Lumora Gamely is a one-time purchase: $3,500 for the base license, or $5,300 for the extended license with 5 years of product updates. There are no per-user fees.
- Base license: the product as it is today, on one agreed hosting environment (Lumora-managed or your own). Updates can be added later by paying the difference in license fees.
- Extended license: everything in the base license, plus 5 years of product updates from your go-live date, renewable with Lumora afterwards.
- Data migration and customization: reviewed and quoted per project.
AI running cost: the 1 AI feature comes with the product and run on an Anthropic Claude or OpenAI API key you connect, so you pay only the provider's usage charges. There is no per-user AI plan.
Why it's different
What makes Lumora Gamely different
One question set, 20 games
Questions are stored apart from games, so a single set plays as Classic Quiz, Gameshow, Tower Defense, Gold Quest, Crossword, Map Quest, Spot It, Listen & Spell and more. The builder shows which templates fit.
Own it, host it, no seat count
Gamely installs on the organization's own server with a setup wizard, keeps files private behind short-lived links, and has no user, seat or plan limits in the code.
LMS, SSO and API without an upgrade
LTI 1.3 Advantage, gradebook sync to Canvas, Google Classroom and Blackboard, eight sign-on options including SAML, two-factor sign-in, a REST API and signed webhooks ship in every install.
A reward system, not just a podium
An XP and coins ledger, levels, streaks, 15 automatic badges, daily quests, teacher challenges, an avatar shop, class boss battles and rewards for teachers.
Your AI, or none at all
Pick from 13 AI providers per organization, including a private model on your own server through Ollama. Keys are encrypted. Without AI, questions can still be made from text and scans with built-in rules and free OCR.
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See Lumora Gamely with your own workflows
Tell us how your team works today. We'll walk you through the product on your own examples and explain the license, hosting and migration options.
